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Human Assassin (DPS)

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Human Assassin (DPS) Empty Human Assassin (DPS)

Post  Sonny Sun Aug 16, 2009 3:14 pm

*Offense skills:

- Charge

Replacement for the DPS Garrote skill.

From readme in update, Garotte based dazing is being removed from the DPS class, DPS classes will be losing all daze capability, in exchange, they are gaining a new free class ability called "Charge" which will allow them to move directly to a selected target within 25 meters and will stun the target for 2 seconds.

Cyclone
-Skill detail for Cyclone-I

Classes: DPS Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Weakness (95% Chance),
Duration, 15 Seconds
Reuse Timer: 15 Seconds
Description: A flurry of unbalancing attacks. A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

-Skill detail for Cyclone-II

Classes: DPS Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina
Damage Status Effect on Target: Weakness (95% Chance),
Duration, 15 Seconds, chance of knockdown.
Reuse Timer: 15 Seconds
Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

-Skill detail for Cyclone-III

Classes: DPS Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 100 Points of Stamina
Damage Status Effect on Target: Weakness (95% Chance),
Duration, 15 Seconds
Reuse Timer: 15 Seconds
Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

Fracture
-Skill detail for Fracture-I

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 15 Stamina
Damages Target for: 55 Points of Damage
Status Effect on Target: Weakness (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic high damage DPS attack for front loaded DPS.

-Skill detail for Fracture-II

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Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 20 Stamina
Damages Target for: 75 Points of Damage
Status Effect on Target: Weakness (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A basic high damage DPS attack for front loaded DPS.

-Skill detail for CCS Fracture-III

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 150 Points of Damage
Status Effect on Target: Weakness (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic high damage DPS attack for front loaded DPS.

Rupture
-Skill detail for Rupture-I

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 15 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-II

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 75 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-III

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 125 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-IV

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 100 Stamina
Damages Target for: 215 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-V

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 125 Stamina
Damages Target for: 275 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

*Healing Skills:

Firstaid
-Skill detail for FirstAid-I:

Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-II

Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-III

Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-IV

Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

*Support Skills:

Cruelty
-Skill detail for Cruelty-I

Replacement for Luck-1: Definition coming, but it performs pretty much the same way. ((Starting DPS Skill))

-Skill detail for Cruelty-II

Replacement for Luck-2: Definition coming, but it performs pretty much the same way.

-Skill detail for Cruelty-III

Replacement for Luck-8: Definition coming, but it performs pretty much the same way.

-Skill detail for Cruelty-IV

Replacement for Luck-15: Definition coming, but it performs pretty much the same way.

-Skill detail for Cruelty-V

Replacement for Luck-??: Definition coming, but it performs pretty much the same way.

Dullpain
-Skill detail for DullPain-I

Stamina Cost:75
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.

-Skill detail for DullPain-II

Stamina Cost:150
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A temporary 400 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.

-Skill detail for DullPain-III

Stamina Cost:150
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A temporary 500 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.

-Spirit

- Stimpack

StimPack-1 (Level 10)
Same as the old StimPack skill.

-Rupture-1 (Level 2)
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 15 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Fracture-1 (Level 2)
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 15 Stamina Damages Target for: 55 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.

-Cyclone-1 (Level 2)
Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 25 Stamina Damages Target for: 35 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks. A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

-FirstAid-II (Level 5)
Classes: All Classes Target Method: Self Cost for Use: 40 Stamina Heals: 50 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-DullPain-1 (Level 5)
A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:75 Duration: 120 Seconds(or until additional HP is removed by normal damage).

-Rupture-II (Level 10)
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Fracture-II (Level 10)
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 20 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.

-Cyclone-II (Level 10)
Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 50 Stamina Damages Target for: 75 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds, chance of knockdown. Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

-Cruelty-II (Level 10)
Replacement for Luck-2: Definition coming, but it performs pretty much the same way.

-StimPack-1 (Level 10)
Same as the old StimPack skill.

-FirstAid-III (Level 15)
Classes: All Classes Target Method: Self Cost for Use: 60 Stamina Heals: 100 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-DullPain-II (Level 15)
A temporary 400 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:150 Duration: 120 Seconds(or until additional HP is removed by normal damage).

-Rupture-III (Level 20)
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 50 Stamina Damages Target for: 125 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Fracture-III (Level 20)
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 50 Stamina Damages Target for: 150 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.

-Cyclone-III (Level 20)
Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 75 Stamina Damages Target for: 100 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

-Cruelty-III (Level 20)
Replacement for Luck-8: Definition coming, but it performs pretty much the same way.

Sonny
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Posts : 16
Join date : 2009-08-13

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