Tremere
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Human Soldier (tank)

Go down

Human Soldier (tank) Empty Human Soldier (tank)

Post  Sonny Sun Aug 16, 2009 3:15 pm

*Offence Skills:

--KOBlow-I
Classes: Tank Archetype Only Target Method: Select (5m Range) Cost for Use: 35 Stamina Damages Target for: 55 Points of Life Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 20 Seconds Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

-KOBlow-II
Classes: Tank Archetype Only Target Method: Select (5m Range) Cost for Use: 55 Stamina Damages Target for: 105 Points of Life Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

- KOBlow-III
Classes: Tank Archetype Only Target Method: Select (5m Range) Cost for Use: 75 Stamina Damages Target for: 165 Points of Life Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 35 Seconds Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

-Flurry-I
Classes: Tank Archetype Only Target Method: AoE (5m Range) Cost for Use: 25 Stamina Damages Target for: 35 Points of Stamina Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

-Flurry-II
Classes: Tank Archetype Only Target Method: AoE (5m Range) Cost for Use: 50 Stamina Damages Target for: 75 Points of Stamina Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

-Flurry-III
Classes: Tank Archetype Only Target Method: AoE (5m Range) Cost for Use: 75 Stamina Damages Target for: 125 Points of Stamina Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

-Smash-I
Classes: Tank Archetype Only Target Method: Select (2m Range) Cost for Use: 15 Stamina Damages Target for: 25 Points of Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic brawlers punch that has the ability to daze the target for a brief period.

-Smash-II
Classes: Tank Archetype Only Target Method: Select (2m Range) Cost for Use: 25 Stamina Damages Target for: 40 Points of Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 15 Seconds Description: A basic brawlers punch that has the ability to daze the target for a brief period.

-Smash-III
Classes: Tank Archetype Only Target Method: Select (2m Range) Cost for Use: 45 Stamina Damages Target for: 80 Points of Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 15 Seconds Description: A basic brawlers punch that has the ability to daze the target for a brief period.

*Healing Skills:

-FirstAid-II
Classes: All Classes Target Method: Self Cost for Use: 40 Stamina Heals: 50 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-FirstAid-III
Classes: All Classes Target Method: Self Cost for Use: 60 Stamina Heals: 100 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-IV
Classes: All Classes Target Method: Self Cost for Use: 120 Stamina Heals: 175 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

*Support Skills:

-Resolute-II
Replacement for Tank Armor +25 to base defense

-Resolute-III
Replacement for Tank Armor +35 to base defense

-DullPain-I
A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:75 Duration: 120 Seconds(or until additional HP is removed by normal damage).

-DullPain-II
A temporary 400 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:150 Duration: 120 Seconds(or until additional HP is removed by normal damage).

-StimPack-I
humans hp regen

Sonny
Admin

Posts : 16
Join date : 2009-08-13

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum