Lycan Werelock (caster)
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Lycan Werelock (caster)
*Offense skills:
Hex
-Skill detail for Hex-I
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 15 Stamina Damages Target for: 30 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-II
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 25 Stamina Damages Target for: 60 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-III
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 45 Stamina Damages Target for: 130 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-IV
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 70 Stamina Damages Target for: 200 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-V
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 105 Stamina Damages Target for: 300 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Hex-VI
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 145 Stamina Damages Target for: 400 Points of Stamina and Life Damage Status Effect on Target: Curse (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
Icestorm
-Skill detail for Icestorm-I
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 15 Stamina Damages Target for: 45 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
-Skill detail for Icestorm-III
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 35 Stamina Damages Target for: 150 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
-Skill detail for Icestorm-IV
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 45 Stamina Damages Target for: 205 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
-Skill detail for Icestorm-V
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 55 Stamina Damages Target for: 295 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
Immolate
-Skill detail for Immolate-I
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 15 Stamina Damages Target for: 30 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-II
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-III
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 45 Stamina Damages Target for: 105 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 30 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-IV
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 55 Stamina Damages Target for: 175 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-V
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 65 Stamina Damages Target for: 205 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
Lifetap
-Skill detail for LifeTap-I
Target Merhod: Select (20 meter range)
Stamina Cost: 25
Damage: 45 HP
Heals Caster: 90 HP
Status Effect: Weakness, 85% Chance
Reuse Timer: 20 Seconds
Description: A dark magic, Life Tap drains the target of a portion of its life, and gives it to the caster, this discipline is shared between casters and the healers of the darker races.
-Skill detail for LifeTap-II
Target Merhod: Select (20 meter range)
Stamina Cost: 55
Damage: 90 HP
Heals Caster: 180 HP
Status Effect: Weakness, 85% Chance
Reuse Timer: 20 Seconds
Description: A dark magic, Life Tap drains the target of a portion of its life, and gives it to the caster, this discipline is shared between casters and the healers of the darker races.
-Skill detail for LifeTap-III
* Target Merhod: Select (20 meter range)
* Description: A dark magic, Life Tap drains the target of a portion of its life, and gives it to the caster, this discipline is shared between casters and the healers of the darker races.
* Stamina Cost: 75
* Damage: 120 HP
* Heals Caster: 240 HP
* Status Effect: Weakness, 85% Chance
* Reuse Timer: 20 Seconds
*Healing Skills:
Firstaid
-Skill detail for FirstAid-I:
Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
-Skill detail for FirstAid-II
Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
-Skill detail for FirstAid-III
Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
-Skill detail for FirstAid-IV
Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Unbane
-Skill detail for Unbane-II
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 15 Stamina Healed: 35 Range: 5m Reuse Timer: 15 seconds
-Skill detail for Unbane-III
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 30 Stamina Healed: 95 Range: 5m Reuse Timer: 15 seconds
-Skill detail for Unbane-IV
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 65 Stamina Healed: 135 Range: 5m Reuse Timer: 15 seconds
-Skill detail for Unbane-V
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 80 Stamina Healed: 165 Range: 5m Reuse Timer: 15 seconds
*Support Skills:
Felshield
-Skill detail for Felshield-II
A casters primary method of damage mitigation Armor Value:+12 Stamina Cost: 45 Duration: 120 Seconds Reuse Timer: 120 Seconds
-Skill detail for Felshield-III
A casters primary method of damage mitigation Armor Value:+15 Stamina Cost: 65 Duration: 120 Seconds Reuse Timer: 120 Seconds
-Skill detail for Felshield-IV
A casters primary method of damage mitigation Armor Value:+17 Stamina Cost: 85 Duration: 120 Seconds Reuse Timer: 120 Seconds
-Skill detail for Felshield-V
A casters primary method of damage mitigation Armor Value:+19 Stamina Cost: 105 Duration: 120 Seconds Reuse Timer: 120 Seconds
-FocusRage-I
-Skill detail for Rage-IV
Rage for Lycans, yay, +47 base to damage.
Hex
-Skill detail for Hex-I
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 15 Stamina Damages Target for: 30 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-II
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 25 Stamina Damages Target for: 60 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-III
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 45 Stamina Damages Target for: 130 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-IV
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 70 Stamina Damages Target for: 200 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Skill detail for Hex-V
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 105 Stamina Damages Target for: 300 Points of Stamina and Life Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
-Hex-VI
Classes: Caster Archetype Only (And Bladeweaver) Target Method: Select (30m Range) Cost for Use: 145 Stamina Damages Target for: 400 Points of Stamina and Life Damage Status Effect on Target: Curse (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds
Icestorm
-Skill detail for Icestorm-I
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 15 Stamina Damages Target for: 45 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
-Skill detail for Icestorm-III
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 35 Stamina Damages Target for: 150 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
-Skill detail for Icestorm-IV
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 45 Stamina Damages Target for: 205 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
-Skill detail for Icestorm-V
Classes: Caster Archetype Only Target Method: AoE (20m Range) Cost for Use: 55 Stamina Damages Target for: 295 Points of Damage Status Effect on Target: Daze (75% Chance), Duration, 7 Seconds Reuse Timer: 30 Seconds Description: A mass storm of ice (pardon the particle effect, it will be replaced in time), damaging everyone in its area of effect and potentially stunning some targets….with…hailstones.
Immolate
-Skill detail for Immolate-I
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 15 Stamina Damages Target for: 30 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-II
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-III
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 45 Stamina Damages Target for: 105 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 30 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-IV
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 55 Stamina Damages Target for: 175 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Skill detail for Immolate-V
Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 65 Stamina Damages Target for: 205 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
Lifetap
-Skill detail for LifeTap-I
Target Merhod: Select (20 meter range)
Stamina Cost: 25
Damage: 45 HP
Heals Caster: 90 HP
Status Effect: Weakness, 85% Chance
Reuse Timer: 20 Seconds
Description: A dark magic, Life Tap drains the target of a portion of its life, and gives it to the caster, this discipline is shared between casters and the healers of the darker races.
-Skill detail for LifeTap-II
Target Merhod: Select (20 meter range)
Stamina Cost: 55
Damage: 90 HP
Heals Caster: 180 HP
Status Effect: Weakness, 85% Chance
Reuse Timer: 20 Seconds
Description: A dark magic, Life Tap drains the target of a portion of its life, and gives it to the caster, this discipline is shared between casters and the healers of the darker races.
-Skill detail for LifeTap-III
* Target Merhod: Select (20 meter range)
* Description: A dark magic, Life Tap drains the target of a portion of its life, and gives it to the caster, this discipline is shared between casters and the healers of the darker races.
* Stamina Cost: 75
* Damage: 120 HP
* Heals Caster: 240 HP
* Status Effect: Weakness, 85% Chance
* Reuse Timer: 20 Seconds
*Healing Skills:
Firstaid
-Skill detail for FirstAid-I:
Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
-Skill detail for FirstAid-II
Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
-Skill detail for FirstAid-III
Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
-Skill detail for FirstAid-IV
Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Unbane
-Skill detail for Unbane-II
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 15 Stamina Healed: 35 Range: 5m Reuse Timer: 15 seconds
-Skill detail for Unbane-III
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 30 Stamina Healed: 95 Range: 5m Reuse Timer: 15 seconds
-Skill detail for Unbane-IV
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 65 Stamina Healed: 135 Range: 5m Reuse Timer: 15 seconds
-Skill detail for Unbane-V
Description: Removes a curse from a friendly target. And returns some of their stamina. Stamina Cost: 80 Stamina Healed: 165 Range: 5m Reuse Timer: 15 seconds
*Support Skills:
Felshield
-Skill detail for Felshield-II
A casters primary method of damage mitigation Armor Value:+12 Stamina Cost: 45 Duration: 120 Seconds Reuse Timer: 120 Seconds
-Skill detail for Felshield-III
A casters primary method of damage mitigation Armor Value:+15 Stamina Cost: 65 Duration: 120 Seconds Reuse Timer: 120 Seconds
-Skill detail for Felshield-IV
A casters primary method of damage mitigation Armor Value:+17 Stamina Cost: 85 Duration: 120 Seconds Reuse Timer: 120 Seconds
-Skill detail for Felshield-V
A casters primary method of damage mitigation Armor Value:+19 Stamina Cost: 105 Duration: 120 Seconds Reuse Timer: 120 Seconds
-FocusRage-I
-Skill detail for Rage-IV
Rage for Lycans, yay, +47 base to damage.
Sonny- Admin
- Posts : 16
Join date : 2009-08-13
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