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Vampire Acolyte (healer)

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Vampire Acolyte (healer) Empty Vampire Acolyte (healer)

Post  Admin Sun Aug 16, 2009 6:16 am

Starting Skills, Level 1:
Offensive Skills:

Feed - VAMPIRE ONLY: Minimal damage to target, minimal health gain to vampire, minimal stamina cost to vampire and fills one pool point.
Flashbomb - 10m Knockback
Healing Skills:

ACLS-I - Basic Ressurect/Revive
Aid-I - Basic heal for allies.
AidSelf-I - Basic heal for self, healer only.
Alkaloid-I - Basic stamina heal, cure for poison.
BloodHeal - VAMPIRE ONLY: Cost one pool point, but heals is a very strong heal.
FirstAid-I - Basic self heal, all classes.

++Skills Acquired at Level 1

Skill detail for RadShot-I (Like Neurtotoxin)

Classes: Healer Archetypes Only (Diviner and Seraphim excluded) Target Method: Select (10m Range) Cost for Use: 15 Stamina Damages Target for: 25 Points of Poison based damage per tick on target for 20 seconds. Reuse Timer: 20 Seconds Description: Using a short range airgun, a healer can inject an enemy target with a powerful radiation based toxin which will heavily debilitate them over time if medical attention is not sought.
Skill detail for Restore-I (Like Clarity + Jolt)

Classes: Healer Archetype Only Target Method: Select (20m Range) Cost for Use: 15 Stamina Heals Target: 50 Stamina Status Effect Cleared on Target: Daze Reuse Timer: 20 Seconds Description: A basic restoration shot ability, that helps the target regain a little stamina, and clears any daze effects on the target.

Skills Acquired at Level 5
Skill detail for Alkaloid-II (Like Clarity + Antidote)

A basic alkaloid compound shot, neutralizing poison effects and giving the target a small amount of stamina back. Status Effect Cured: Poison Stamina Healed: 55 Stamina Cost: 25 Reuse Timer: 15
Skill detail for Strengthen-I (Like Invigorate)

Description: A healer buff allowing them to increase a players damage output for a short time. Damage Increase: +15 Stamina Cost: 35 Duration: 60 Seconds Reuse Timer: 60 Seconds
Skills Acquired at Level 10
Skill detail for RadShot-II (Like Neurtotoxin-Cool

Classes: Healer Archetypes Only (Diviner and Seraphim excluded) Target Method: Select (10m Range) Cost for Use: 45 Stamina Damages Target for: 65 Points of Poison based damage per tick on target for 20 seconds. Reuse Timer: 20 Seconds Description: Using a short range airgun, a healer can inject an enemy target with a powerful radiation based toxin which will heavily debilitate them over time if medical attention is not sought.

Skill detail for Restore-II (Like Clarity + Jolt)

Classes: Healer Archetype Only Target Method: Select (20m Range) Cost for Use: 25 Stamina Heals Target: 100 Stamina Status Effect Cleared on Target: Daze Reuse Timer: 20 Seconds Description: A basic restoration shot ability, that helps the target regain a little stamina, and clears any daze effects on the target.
Skill detail for Aid-II (Like Heal-2)

Classes: Healer Archetypes Only Target Method: Select (20m Range) Cost for Use: 45 Stamina Heals target for: 180 Points of Damage Reuse Timer: 15 Seconds Description: Basic medical aid for your allies.
Skill detail for AidSelf-II (Like SelfHeal-Cool

Classes: Healer Archetypes Only Target Method: Self Cost for Use: 45 Stamina Heals target for: 180 Points of Damage Reuse Timer: 15 Seconds Description: Basic medical aid for yourself. With the same efficiency as you heal your allies.
Skill detail for Blackregen-I

Ye aulde Black Regen….guess whos back, back again.
Skill Acquired at Level 15
Skill detail for Alkaloid-III

A basic alkaloid compound shot, neutralizing poison effects and giving the target a small amount of stamina back. Status Effect Cured: Poison Stamina Healed: 95 Stamina Cost: 35 Reuse Timer: 15

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Join date : 2009-08-13

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