Sidhe Diviner (Healer)
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Sidhe Diviner (Healer)
Sidhe (diviner) 17
*Offense Skills:
-Immolate-I : Level:1Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 15 Stamina Damages Target for: 30 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Immolate-II : Level:10Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
*Healing Skills:
-Restore-I : Level:1Classes: Healer Archetype Only Target Method: Select (20m Range) Cost for Use: 15 Stamina Heals Target: 50 Stamina Status Effect Cleared on Target: Daze Reuse Timer: 20 Seconds Description: A basic restoration shot ability, that helps the target regain a little stamina, and clears any daze effects on the target.
-Alkaloid-II : Level:5A basic alkaloid compound shot, neutralizing poison effects and giving the target a small amount of stamina back. Status Effect Cured: Poison Stamina Healed: 55 Stamina Cost: 25 Reuse Timer: 15
-Restore-II : Level:10Classes: Healer Archetype Only Target Method: Select (20m Range) Cost for Use: 25 Stamina Heals Target: 100 Stamina Status Effect Cleared on Target: Daze Reuse Timer: 20 Seconds Description: A basic restoration shot ability, that helps the target regain a little stamina, and clears any daze effects on the target
-Aid-II : Level:10Classes: Healer Archetypes Only Target Method: Select (20m Range) Cost for Use: 45 Stamina Heals target for: 180 Points of Damage Reuse Timer: 15 Seconds Description: Basic medical aid for your allies.
-AidSelf-II : Level:10Classes: Healer Archetypes Only Target Method: Self Cost for Use: 45 Stamina Heals target for: 180 Points of Damage Reuse Timer: 15 Seconds Description: Basic medical aid for yourself. With the same efficiency as you heal your allies.
-Alkaloid-III : Level:15A basic alkaloid compound shot, neutralizing poison effects and giving the target a small amount of stamina back. Status Effect Cured: Poison Stamina Healed: 95 Stamina Cost: 35 Reuse Timer: 15
*Support Skills:
-Strengthen-I : Level:5Description: A healer buff allowing them to increase a players damage output for a short time. Damage Increase: +15 Stamina Cost: 35 Duration: 60 Seconds Reuse Timer: 60 Seconds
-Discord-I : Level:10Sidhe level 10 racial HoT
*Offense Skills:
-Immolate-I : Level:1Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 15 Stamina Damages Target for: 30 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
-Immolate-II : Level:10Classes: Caster Archetype Only (And Diviner) Target Method: Select (30m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (90% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: When in doubt, set your enemies on fire.
*Healing Skills:
-Restore-I : Level:1Classes: Healer Archetype Only Target Method: Select (20m Range) Cost for Use: 15 Stamina Heals Target: 50 Stamina Status Effect Cleared on Target: Daze Reuse Timer: 20 Seconds Description: A basic restoration shot ability, that helps the target regain a little stamina, and clears any daze effects on the target.
-Alkaloid-II : Level:5A basic alkaloid compound shot, neutralizing poison effects and giving the target a small amount of stamina back. Status Effect Cured: Poison Stamina Healed: 55 Stamina Cost: 25 Reuse Timer: 15
-Restore-II : Level:10Classes: Healer Archetype Only Target Method: Select (20m Range) Cost for Use: 25 Stamina Heals Target: 100 Stamina Status Effect Cleared on Target: Daze Reuse Timer: 20 Seconds Description: A basic restoration shot ability, that helps the target regain a little stamina, and clears any daze effects on the target
-Aid-II : Level:10Classes: Healer Archetypes Only Target Method: Select (20m Range) Cost for Use: 45 Stamina Heals target for: 180 Points of Damage Reuse Timer: 15 Seconds Description: Basic medical aid for your allies.
-AidSelf-II : Level:10Classes: Healer Archetypes Only Target Method: Self Cost for Use: 45 Stamina Heals target for: 180 Points of Damage Reuse Timer: 15 Seconds Description: Basic medical aid for yourself. With the same efficiency as you heal your allies.
-Alkaloid-III : Level:15A basic alkaloid compound shot, neutralizing poison effects and giving the target a small amount of stamina back. Status Effect Cured: Poison Stamina Healed: 95 Stamina Cost: 35 Reuse Timer: 15
*Support Skills:
-Strengthen-I : Level:5Description: A healer buff allowing them to increase a players damage output for a short time. Damage Increase: +15 Stamina Cost: 35 Duration: 60 Seconds Reuse Timer: 60 Seconds
-Discord-I : Level:10Sidhe level 10 racial HoT
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