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Demon Flayer (DPS)

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Demon Flayer (DPS) Empty Demon Flayer (DPS)

Post  Admin Sun Aug 16, 2009 6:32 am

Level 12 Demon (Flayer)

Starting skills:

Charge

Replacement for the DPS Garrote skill.

From readme in update, Garotte based dazing is being removed from the DPS class, DPS classes will be losing all daze capability, in exchange, they are gaining a new free class ability called "Charge" which will allow them to move directly to a selected target within 25 meters and will stun the target for 2 seconds.

Malice

Demon onle area curse and damage.

Wrack

Demon feed skill,

Demons: Wrack has been changed, it now costs 25 stamina to use, and does 10 stamina damage to the target, and gains the demon one soul point, the reuse timer on this ability has been increased to 30 seconds

Firstaid
Skill detail for FirstAid-I:

Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for FirstAid-II

Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for FirstAid-III

Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for FirstAid-IV

Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Cruelty
Skill detail for Cruelty-I

Replacement for Luck-1: Definition coming, but it performs pretty much the same way. ((Starting DPS Skill))

Skill detail for Cruelty-II

Replacement for Luck-2: Definition coming, but it performs pretty much the same way.

Skill detail for Cruelty-III

Replacement for Luck-8: Definition coming, but it performs pretty much the same way.

Skill detail for Cruelty-IV


Replacement for Luck-15: Definition coming, but it performs pretty much the same way.

Skill detail for Cruelty-V

Replacement for Luck-??: Definition coming, but it performs pretty much the same way.

Level 2:
Skill detail for Rupture-I
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 15 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

Skill detail for Fracture-I
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 15 Stamina Damages Target for: 55 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.

Skill detail for Cyclone-I
Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 25 Stamina Damages Target for: 35 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks. A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

Level 5:
Skill detail for FirstAid-II
Classes: All Classes Target Method: Self Cost for Use: 40 Stamina Heals: 50 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for DullPain-I
A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:75 Duration: 120 Seconds(or until additional HP is removed by normal damage).

Level 10:
Skill detail for Rupture-II
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

Skill detail for Fracture-II
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 20 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.

Skill detail for Cyclone-II
Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 50 Stamina Damages Target for: 75 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds, chance of knockdown. Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

Skill detail for Cruelty-II
Replacement for Luck-2: Definition coming, but it performs pretty much the same way.

Skill detail for Cannibal-I
Demon Level 10 HoT

Admin
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Posts : 17
Join date : 2009-08-13

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