Demon Warrior (Tank)
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Demon Warrior (Tank)
Offense skills:
Flurry
Flurry-I
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Flurry-II
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
CCS Flurry-III
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 125 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Knockdown
Koblow
KO Blow-I
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 35 Stamina
Damages Target for: 55 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 20 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds
KO Blow-II
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 55 Stamina
Damages Target for: 105 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 30 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
KO Blow-III
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 165 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 35 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
Malice
Demon onle area curse and damage.
Smash
Smash-I
Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 15 Stamina
Damages Target for: 25 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-II
Smash-II Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 25 Stamina
Damages Target for: 40 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-III
Smash-3 Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 45 Stamina
Damages Target for: 80 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Wrack
Demon feed skill,
Demons: Wrack has been changed, it now costs 25 stamina to use, and does 10 stamina damage to the target, and gains the demon one soul point, the reuse timer on this ability has been increased to 30 seconds
Healing Skills:
Firstaid
Skill detail for FirstAid-I:
Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-II
Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-III
Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-IV
Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Support Skills:
Cannibal
Skill detail for Cannibal-I
Demon Level 10 HoT
Dullpain
Skill detail for DullPain-I
Stamina Cost:75
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.
Skill detail for DullPain-II
Stamina Cost:150
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A temporary 400 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.
Skill detail for DullPain-III
Stamina Cost:150
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A temporary 500 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.
Resolute
Resolute-I
Resolute-I Replacement for Tank Armor +UNKNOWN to base defense
Resolute-II
Replacement for Tank Armor +25 to base defense
Resolute-III
Resolute-III Replacement for Tank Armor +35 to base defense
Skill detail for Resolute-IV
Replacement for Tank Armor +55 to base defense
Flurry
Flurry-I
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Flurry-II
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
CCS Flurry-III
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 125 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Knockdown
Koblow
KO Blow-I
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 35 Stamina
Damages Target for: 55 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 20 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds
KO Blow-II
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 55 Stamina
Damages Target for: 105 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 30 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
KO Blow-III
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 165 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 35 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
Malice
Demon onle area curse and damage.
Smash
Smash-I
Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 15 Stamina
Damages Target for: 25 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-II
Smash-II Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 25 Stamina
Damages Target for: 40 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-III
Smash-3 Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 45 Stamina
Damages Target for: 80 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Wrack
Demon feed skill,
Demons: Wrack has been changed, it now costs 25 stamina to use, and does 10 stamina damage to the target, and gains the demon one soul point, the reuse timer on this ability has been increased to 30 seconds
Healing Skills:
Firstaid
Skill detail for FirstAid-I:
Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-II
Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-III
Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-IV
Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Support Skills:
Cannibal
Skill detail for Cannibal-I
Demon Level 10 HoT
Dullpain
Skill detail for DullPain-I
Stamina Cost:75
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.
Skill detail for DullPain-II
Stamina Cost:150
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A temporary 400 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.
Skill detail for DullPain-III
Stamina Cost:150
Duration: 120 Seconds(or until additional HP is removed by normal damage).
Description: A temporary 500 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value.
Resolute
Resolute-I
Resolute-I Replacement for Tank Armor +UNKNOWN to base defense
Resolute-II
Replacement for Tank Armor +25 to base defense
Resolute-III
Resolute-III Replacement for Tank Armor +35 to base defense
Skill detail for Resolute-IV
Replacement for Tank Armor +55 to base defense
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