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Cyborg Drone (Tank)

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Cyborg Drone (Tank) Empty Cyborg Drone (Tank)

Post  Admin Sun Aug 16, 2009 6:41 am

These are the skill for a cyborg drone up to level 33.

*OFFENSIVE SKILLS

-Skill detail for Smash-I

Classes: Tank Archetype Only Target Method: Select (2m Range) Cost for Use: 15 Stamina Damages Target for: 25 Points of
Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic
brawlers punch that has the ability to daze the target for a brief period.

-Skill detail for Smash-II

Classes: Tank Archetype Only Target Method: Select (2m Range) Cost for Use: 25 Stamina Damages Target for: 40 Points of
Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 15 Seconds Description: A basic
brawlers punch that has the ability to daze the target for a brief period.

-Skill detail for Smash-III

Classes: Tank Archetype Only Target Method: Select (2m Range) Cost for Use: 45 Stamina Damages Target for: 80 Points of
Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 15 Seconds Description: A basic
brawlers punch that has the ability to daze the target for a brief period.

-Skill detail for Flurry-I

Classes: Tank Archetype Only Target Method: AoE (5m Range) Cost for Use: 25 Stamina Damages Target for: 35 Points of
Stamina Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

-Skill detail for Flurry-II

Classes: Tank Archetype Only Target Method: AoE (5m Range) Cost for Use: 50 Stamina Damages Target for: 75 Points of
stamina Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

-Skill detail for Flurry-III

Classes: Tank Archetype Only Target Method: AoE (5m Range) Cost for Use: 75 Stamina Damages Target for: 125 Points of Stamina Damage Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

-Skill detail for KOBlow-I

Classes: Tank Archetype Only Target Method: Select (5m Range) Cost for Use: 35 Stamina Damages Target for: 55 Points of Life Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 20 Seconds Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

-Skill detail for KOBlow-III

Classes: Tank Archetype Only Target Method: Select (5m Range) Cost for Use: 75 Stamina Damages Target for: 165 Points of Life Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 35 Seconds Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

-Skill detail for KOBlow-IV

Classes: Tank Archetype Only Target Method: Select (5m Range) Cost for Use: 100 Stamina Damages Target for: 210 Points of Life Damage Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds Reuse Timer: 40 Seconds Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

*HEALING SKILLS

-Skill detail for FirstAid-II

Classes: All Classes Target Method: Self Cost for Use: 40 Stamina Heals: 50 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-III

Classes: All Classes Target Method: Self Cost for Use: 60 Stamina Heals: 100 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-IV

Classes: All Classes Target Method: Self Cost for Use: 120 Stamina Heals: 175 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

*SUPPORT SKILLS.

-Skill detail for Resolute-II:

Replacement for Tank Armor +25 to base defense

-Skill detail for Resolute-III:

Replacement for Tank Armor +35 to base defense

-Skill detail for Resolute-IV:

Replacement for Tank Armor +55 to base defense

-Skill detail for DullPain-I

A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:75 Duration: 120 Seconds(or until additional HP is removed by normal damage).

-Skill detail for DullPain-II

A temporary 400 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:150 Duration: 120 Seconds(or until additional HP is removed by normal damage).

-Skill detail for Nanites-I

Cyborg level 10 racial HoT

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Join date : 2009-08-13

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