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Vampire Templar (Tank)

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Vampire Templar (Tank) Empty Vampire Templar (Tank)

Post  Admin Sun Aug 16, 2009 6:24 am

Offensive Skills:

Feed

Classes: Vampires
Target Method: Select (10m Range)
Cost for Use: 25 Stamina
Damages Target for: Varries
* 44 Points of Health nadine
* 48 Points of Healet Chii
Damage Status Effect on Target: Weakness (?% Chance)
Duration: 15 Seconds
Reuse Timer: 30 Seconds
Description: A vampire have to eat

Flurry-I

Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

Flurry-II

Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

Flurry-III

Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 125 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

Knockdown

KO Blow-I

Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 35 Stamina
Damages Target for: 55 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 20 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds

KO Blow-II

Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 55 Stamina
Damages Target for: 105 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 30 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

KO Blow-III

Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 165 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 35 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.

Smash-I

Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 15 Stamina
Damages Target for: 25 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

Smash-II

Smash-II Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 25 Stamina
Damages Target for: 40 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

Smash-III

Smash-3 Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 45 Stamina
Damages Target for: 80 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

Healing Skills:

Bloodheal

Classes: Vampires
Target Method: Self
Cost for Use: 1 vitae
Heal for: 270 intelligence and level based probaly.
** Intelligence: 32, lvl 26 -> 270
Duration:
Reuse Timer:
Description: Powerful heal that take one blood point….


Skill detail for FirstAid-I:

Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for FirstAid-II

Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for FirstAid-III

Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for FirstAid-IV

Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Support Skills:

Blackregen
Skill detail for Blackregen-I

Ye aulde Black Regen….guess whos back, back again.

Cost: 3 Blood
Heals: ?

Resolute-I

Resolute-I Replacement for Tank Armor +UNKNOWN to base defense

Resolute-II

Replacement for Tank Armor +25 to base defense

Resolute-III

Resolute-III Replacement for Tank Armor +35 to base defense

Skill detail for Resolute-IV

Replacement for Tank Armor +55 to base defense

Admin
Admin

Posts : 17
Join date : 2009-08-13

https://tremere.darkbb.com

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