Vampire Templar (Tank)
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Vampire Templar (Tank)
Offensive Skills:
Feed
Classes: Vampires
Target Method: Select (10m Range)
Cost for Use: 25 Stamina
Damages Target for: Varries
* 44 Points of Health nadine
* 48 Points of Healet Chii
Damage Status Effect on Target: Weakness (?% Chance)
Duration: 15 Seconds
Reuse Timer: 30 Seconds
Description: A vampire have to eat
Flurry-I
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Flurry-II
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Flurry-III
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 125 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Knockdown
KO Blow-I
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 35 Stamina
Damages Target for: 55 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 20 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds
KO Blow-II
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 55 Stamina
Damages Target for: 105 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 30 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
KO Blow-III
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 165 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 35 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
Smash-I
Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 15 Stamina
Damages Target for: 25 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-II
Smash-II Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 25 Stamina
Damages Target for: 40 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-III
Smash-3 Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 45 Stamina
Damages Target for: 80 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Healing Skills:
Bloodheal
Classes: Vampires
Target Method: Self
Cost for Use: 1 vitae
Heal for: 270 intelligence and level based probaly.
** Intelligence: 32, lvl 26 -> 270
Duration:
Reuse Timer:
Description: Powerful heal that take one blood point….
Skill detail for FirstAid-I:
Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-II
Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-III
Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-IV
Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Support Skills:
Blackregen
Skill detail for Blackregen-I
Ye aulde Black Regen….guess whos back, back again.
Cost: 3 Blood
Heals: ?
Resolute-I
Resolute-I Replacement for Tank Armor +UNKNOWN to base defense
Resolute-II
Replacement for Tank Armor +25 to base defense
Resolute-III
Resolute-III Replacement for Tank Armor +35 to base defense
Skill detail for Resolute-IV
Replacement for Tank Armor +55 to base defense
Feed
Classes: Vampires
Target Method: Select (10m Range)
Cost for Use: 25 Stamina
Damages Target for: Varries
* 44 Points of Health nadine
* 48 Points of Healet Chii
Damage Status Effect on Target: Weakness (?% Chance)
Duration: 15 Seconds
Reuse Timer: 30 Seconds
Description: A vampire have to eat
Flurry-I
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Flurry-II
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Flurry-III
Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 125 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.
Knockdown
KO Blow-I
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 35 Stamina
Damages Target for: 55 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 20 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds
KO Blow-II
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 55 Stamina
Damages Target for: 105 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 30 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
KO Blow-III
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 165 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 35 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
Smash-I
Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 15 Stamina
Damages Target for: 25 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-II
Smash-II Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 25 Stamina
Damages Target for: 40 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Smash-III
Smash-3 Classes: Tank Archetype Only
Target Method: Select (2m Range)
Cost for Use: 45 Stamina
Damages Target for: 80 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 15 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.
Healing Skills:
Bloodheal
Classes: Vampires
Target Method: Self
Cost for Use: 1 vitae
Heal for: 270 intelligence and level based probaly.
** Intelligence: 32, lvl 26 -> 270
Duration:
Reuse Timer:
Description: Powerful heal that take one blood point….
Skill detail for FirstAid-I:
Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-II
Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-III
Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-IV
Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Support Skills:
Blackregen
Skill detail for Blackregen-I
Ye aulde Black Regen….guess whos back, back again.
Cost: 3 Blood
Heals: ?
Resolute-I
Resolute-I Replacement for Tank Armor +UNKNOWN to base defense
Resolute-II
Replacement for Tank Armor +25 to base defense
Resolute-III
Resolute-III Replacement for Tank Armor +35 to base defense
Skill detail for Resolute-IV
Replacement for Tank Armor +55 to base defense
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