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Sidhe Shade (DPS)

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Sidhe Shade (DPS) Empty Sidhe Shade (DPS)

Post  Sonny Sun Aug 16, 2009 4:35 pm

*Offensive Skills:

- Charge

Replacement for the DPS Garrote skill.

From readme in update, Garotte based dazing is being removed from the DPS class, DPS classes will be losing all daze capability, in exchange, they are gaining a new free class ability called "Charge" which will allow them to move directly to a selected target within 25 meters and will stun the target for 2 seconds.

Cyclone
-Skill detail for Cyclone-I

Classes: DPS Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Weakness (95% Chance),
Duration, 15 Seconds
Reuse Timer: 15 Seconds
Description: A flurry of unbalancing attacks. A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

-Skill detail for Cyclone-II

Classes: DPS Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina
Damage Status Effect on Target: Weakness (95% Chance),
Duration, 15 Seconds, chance of knockdown.
Reuse Timer: 15 Seconds
Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

-Skill detail for Cyclone-III

Classes: DPS Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 100 Points of Stamina
Damage Status Effect on Target: Weakness (95% Chance),
Duration, 15 Seconds
Reuse Timer: 15 Seconds
Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

Fracture
-Skill detail for Fracture-I

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 15 Stamina
Damages Target for: 55 Points of Damage
Status Effect on Target: Weakness (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic high damage DPS attack for front loaded DPS.

-Skill detail for Fracture-II

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Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 20 Stamina
Damages Target for: 75 Points of Damage
Status Effect on Target: Weakness (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A basic high damage DPS attack for front loaded DPS.

-Skill detail for CCS Fracture-III

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 150 Points of Damage
Status Effect on Target: Weakness (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A basic high damage DPS attack for front loaded DPS.

- Rendmana

Target: Closest player;
Cost: 2-10(??)%stam;
Effect: gain 1 mana;
+2-20(??)% stam damage;
cooldown 30sec

- Runeweave

Hearsay:

[21:35] Taliesin Psaltery: Sidhe Racial Power: Runeweave - 20 AoE Curse with 100 per tick DoT in area of effect.
[21:35] Aries Muhindra: cept it was reduced to 50 per tick
[21:36] Hanna Kanami: I think they changed Runeweave to 50 DoT damage per tick now

* Classes: All Sidhe classes
* Target Method: Area of Effect, 5 meter radius
* Cost for Use: 3 Racial Points (Runes)
* Damages/Heals Target for: Damage of Time for 50 Health per tick
* Status Effect on Target: Curse
* Duration:
* Reuse Timer:

Rupture
-Skill detail for Rupture-I

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 15 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-II

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 75 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-III

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 125 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-IV

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 100 Stamina
Damages Target for: 215 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

-Skill detail for Rupture-V

Classes: DPS Archetype Only
Target Method: Select (5m Range)
Cost for Use: 125 Stamina
Damages Target for: 275 Points of Damage
Status Effect on Target: DoT (base damage per DoT tick) (95% Chance),
Duration, 10 Seconds
Reuse Timer: 15 Seconds
Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

*Healing Skills:

Firstaid
-Skill detail for FirstAid-I:

Classes: All Classes
Target Method: Self
Cost for Use: ?
Stamina Heals: ? Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-II

Classes: All Classes
Target Method: Self
Cost for Use: 40 Stamina
Heals: 50 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-III

Classes: All Classes
Target Method: Self
Cost for Use: 60 Stamina
Heals: 100 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

-Skill detail for FirstAid-IV

Classes: All Classes
Target Method: Self
Cost for Use: 120 Stamina
Heals: 175 Damage
Reuse Timer: 30 Seconds
Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

*Support Skills:

Cruelty
-Skill detail for Cruelty-I

Replacement for Luck-1: Definition coming, but it performs pretty much the same way. ((Starting DPS Skill))

-Skill detail for Cruelty-II

Replacement for Luck-2: Definition coming, but it performs pretty much the same way.

-Skill detail for Cruelty-III

Replacement for Luck-8: Definition coming, but it performs pretty much the same way.

-Skill detail for Cruelty-IV

Replacement for Luck-15: Definition coming, but it performs pretty much the same way.

-Skill detail for Cruelty-V

Replacement for Luck-??: Definition coming, but it performs pretty much the same way.

Sonny
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Posts : 16
Join date : 2009-08-13

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