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Vampire Death Dealer (DPS)

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Vampire Death Dealer (DPS) Empty Vampire Death Dealer (DPS)

Post  Admin Sun Aug 16, 2009 6:21 am

Charge
Cyclone-I
Feed
Fracture-I
Rupture-I
BloodHeal
FirstAid-I
FirstAid-II
Cruelty-I
DullPain-I

Offense Skills:

Rupture-I : Level:1
Fracture-I : Level:1
Cyclone-I : Level:1
Healing Skills:

FirstAid-II : Level:5
Support Skills:

DullPain-I : Level:5
Triggered Skills:

Skill detail for DullPain-I
A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:75 Duration: 120 Seconds(or until additional HP is removed by normal damage).

Skill detail for FirstAid-II
Classes: All Classes Target Method: Self Cost for Use: 40 Stamina Heals: 50 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.

Skill detail for Cyclone-I
Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 25 Stamina Damages Target for: 35 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks. A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.

Skill detail for Fracture-I
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 15 Stamina Damages Target for: 55 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.

Skill detail for Rupture-I
Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 15 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied

Skills Selection for Chii Eclipse.

Your Current Skills:
Charge
Cyclone-I
Cyclone-II
Cyclone-III
Cyclone-IV
Feed
Fracture-I
Fracture-II
Fracture-III
Fracture-IV
Rupture-I
Rupture-II
Rupture-III
Rupture-IV
Rupture-V
BloodHeal
FirstAid-I
FirstAid-II
FirstAid-III
FirstAid-IV
FirstAid-V
Blackregen-I
Cruelty-I
Cruelty-II
Cruelty-III
Cruelty-IV
Cruelty-V
DullPain-I
DullPain-II
DullPain-III

Click here to skip skill selection.

Skill Selection:Click on a skill name below to show skill details in a new window. From there, you can aquire that skill. You may pick 1 skill.
Offense Skills:

Rupture-I : Level:1
Fracture-I : Level:1
Cyclone-I : Level:1
Rupture-II : Level:10
Fracture-II : Level:10
Cyclone-II : Level:10
Rupture-III : Level:20
Fracture-III : Level:20
Cyclone-III : Level:20
Rupture-IV : Level:30
Fracture-IV : Level:30
Cyclone-IV : Level:30
Rupture-V : Level:40
Fracture-V : Level:40
Cyclone-V : Level:40

Healing Skills:
FirstAid-II : Level:5
FirstAid-III : Level:15
FirstAid-IV : Level:25
FirstAid-V : Level:35

Support Skills:
DullPain-I : Level:5
Cruelty-II : Level:10
Blackregen-I : Level:10
DullPain-II : Level:15
Cruelty-III : Level:20
Cruelty-IV : Level:30
DullPain-III : Level:35
Cruelty-V : Level:40

Triggered Skills:

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Skill detail for Rupture-I

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 15 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied
Skill detail for Fracture-I

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 15 Stamina Damages Target for: 55 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.
Skill detail for Cyclone-I

Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 25 Stamina Damages Target for: 35 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks. A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.
Skill detail for Rupture-II

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied
Skill detail for Rupture-II

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 25 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied
Skill detail for Fracture-II

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 20 Stamina Damages Target for: 75 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.
Skill detail for Cyclone-II

Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 50 Stamina Damages Target for: 75 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds, chance of knockdown. Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.
Skill detail for Rupture-III

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 50 Stamina Damages Target for: 125 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied
Skill detail for Fracture-III

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 50 Stamina Damages Target for: 150 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.
Skill detail for Cyclone-III

Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 75 Stamina Damages Target for: 100 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.
Skill detail for Rupture-IV

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 100 Stamina Damages Target for: 215 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied
Skill detail for Fracture-IV

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 75 Stamina Damages Target for: 225 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.
Skill detail for Cyclone-IV

Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 100 Stamina Damages Target for: 175 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.
Skill detail for Rupture-V

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 125 Stamina Damages Target for: 275 Points of Damage Status Effect on Target: DoT (base damage per DoT tick) (95% Chance), Duration, 10 Seconds Reuse Timer: 15 Seconds Description: A DPS Archetypes base damage over time ability. Allowing for cumulative damage to be applied
Skill detail for Fracture-V

Classes: DPS Archetype Only Target Method: Select (5m Range) Cost for Use: 100 Stamina Damages Target for: 300 Points of Damage Status Effect on Target: Weakness (85% Chance), Duration, 5 Seconds Reuse Timer: 15 Seconds Description: A basic high damage DPS attack for front loaded DPS.
Skill detail for Cyclone-V

Classes: DPS Archetype Only Target Method: AoE (5m Range) Cost for Use: 150 Stamina Damages Target for: 225 Points of Stamina Damage Status Effect on Target: Weakness (95% Chance), Duration, 15 Seconds Reuse Timer: 15 Seconds Description: A flurry of unbalancing attacks, A DPS Archetypes solution for tight situations where many targets are attacking them at the same time and they must get away.
Skill detail for FirstAid-II

Classes: All Classes Target Method: Self Cost for Use: 40 Stamina Heals: 50 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-III

Classes: All Classes Target Method: Self Cost for Use: 60 Stamina Heals: 100 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-IV

Classes: All Classes Target Method: Self Cost for Use: 120 Stamina Heals: 175 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for FirstAid-V

Classes: All Classes Target Method: Self Cost for Use: 165 Stamina Heals: 215 Damage Reuse Timer: 30 Seconds Description: A basic healing ability allowing everyone to heal themselves, but with low efficiency.
Skill detail for DullPain-I

A Temporary 300 Max HP Buff, once applied, the extra 300 HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:75 Duration: 120 Seconds(or until additional HP is removed by normal damage).
Skill detail for Cruelty-II

Replacement for Luck-2: Definition coming, but it performs pretty much the same way.
Skill detail for Blackregen-I

Ye aulde Black Regen….guess whos back, back again.
Skill detail for DullPain-II

A temporary 400 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:150 Duration: 120 Seconds(or until additional HP is removed by normal damage).
Skill detail for Cruelty-III

Replacement for Luck-8: Definition coming, but it performs pretty much the same way.
Skill detail for Cruelty-IV

Replacement for Luck-16: Definition coming, but it performs pretty much the same way.
Skill detail for DullPain-III

A temporary 500 Max HP Buff, once applied, the extra HP stays with the user until lost, once lost, the players base max life is the value that they will return to when fully healed, and not the buffed value. Stamina Cost:150 Duration: 120 Seconds(or until additional HP is removed by normal damage).
Skill detail for Cruelty-V

Replacement for Luck-??: Definition coming, but it performs pretty much the same way.

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Join date : 2009-08-13

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